Minimal Example: One Action, One Interaction (v2.0)
This document demonstrates PCAM-24 v2.0 using the smallest possible complete example: - one attack with an Armor Overlay - one dodge with an Invulnerability Overlay - one Elastic Phase Stall (hit-stop)
The Scenario
- An attacker performs an Armored Heavy Attack.
- A defender attempts a Dodge Roll.
- We resolve the interaction using the Deterministic Precedence Matrix.
Step 1: Define the Phase Space
PCAM-24 uses a fixed phase cycle: Phase ∈ {0, 1, 2, ..., 23}
Step 2: Define the Armored Attack (v2.0)
Action: HEAVY_ARMOR_ATK
Semantic Overlays
- IMPACT: phases 10–13 (deals damage)
- MITIGATE (Armor): phases 6–13 (absorbs one hit)
Phase Elasticity
stall_on_hit: 4 simulation ticks
Step 3: Define the Dodge Action
Action: DODGE_ROLL
Semantic Overlays
- VOID (Invulnerability): phases 7–12
Step 4: Adjudication Logic
When the actions intersect, the engine checks the active overlays and resolves them by tier:
- VOID (Tier 1)
- COUNTER (Tier 2)
- MITIGATE (Tier 3)
- IMPACT (Tier 4)
Step 5: Example Outcomes
Case A — Clean Dodge
- Attacker phase: 11 (
IMPACT) - Defender phase: 9 (
VOID) - Result:
VOIDwins (Tier 1 > Tier 4). The attack whiffs.
Case B — Armored Trade
- Attacker phase: 11 (
IMPACT) - Defender phase: 5 (No defensive overlay)
- Third Entity phase: 10 (
IMPACTlanding on Attacker) - Result: Attacker is in
MITIGATE(Armor) during phases 6-13. The incoming hit is absorbed. Attacker's ownIMPACTcontinues.
Step 6: Phase Elasticity in Action
When Case B occurs and the Attacker's hit lands:
1. The simulation logic detects an IMPACT success.
2. The Attacker's action triggers a Phase Stall.
3. For the next 4 simulation ticks, the Attacker's phase remains locked at 11.
4. After the stall expires, phase progression resumes: (11 + 1) mod 24.
This provides "hit-stop" feel without pausing the global simulation time.
Key Takeaway
PCAM-24 v2.0 allows you to define complex, layered properties (Active + Armored) and non-linear flow (Stalls) while keeping the logic discrete, integer-based, and perfectly deterministic.
Autonomy, Engineered.